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Yeah I must be sick in the head.
Footnotes:
So I've finally broken down and actually rendered something in DS 4.8... It isn't much to look at... I obviously have a very long way to go to make this seem actually realistic...
That's a G2F with some tweaks in the body morphs... Got a lot to learn there too...
DAZ seems to have decided to "monetize character shapes" at the expense of character morphs [after all there is more money to be had by charging a higher price for a fixed body morph [olympia, stephanie, gia, victoria, callie, girl, lilith, etc, etc] than the basic body / head morphs.
So I've finally started spending money on the G2F and G3F models... I have gripes with the way DAZ does things "out of the box" but if I don't give up I suppose I will eventually be able to actually use DS now that it has a better renderer [3Delight is not quite as good as Firefly "out of the box"
DAZ Studio IRAY render using an HDR dome in a very large format. Post work image adjusted in PSP X8
Footnotes:
So I've finally broken down and actually rendered something in DS 4.8... It isn't much to look at... I obviously have a very long way to go to make this seem actually realistic...
That's a G2F with some tweaks in the body morphs... Got a lot to learn there too...
DAZ seems to have decided to "monetize character shapes" at the expense of character morphs [after all there is more money to be had by charging a higher price for a fixed body morph [olympia, stephanie, gia, victoria, callie, girl, lilith, etc, etc] than the basic body / head morphs.
So I've finally started spending money on the G2F and G3F models... I have gripes with the way DAZ does things "out of the box" but if I don't give up I suppose I will eventually be able to actually use DS now that it has a better renderer [3Delight is not quite as good as Firefly "out of the box"
DAZ Studio IRAY render using an HDR dome in a very large format. Post work image adjusted in PSP X8
Image size
3840x2160px 2.25 MB
Mature
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Classic cool and beautiful artwork